

People with gaming problems report issues including reduced quality of physical health (e.g., sleep disruption), psychological well-being (e.g., anxiety and depression), social life (e.g., impaired quality of relationships) and legacy problems such as reduced employment or educational attainment.

Problem gaming is reported by approximately 1–3% of people internationally. These findings recommend a stepped healthcare system that adheres to evidence-based practice tailored to each individual and the implementation of standard assessment and routine outcome monitoring. This study highlights the importance of involving individuals with gaming-related problems in developing solutions that are fit for purpose and address the spectrum of individual preferences and needs. ConclusionĪ comprehensive health care approach for interventions for problem gaming is in its infancy, with numerous service access and delivery issues still to be resolved. Participants described the essential components of an effective health service for problem gaming as including: valid and reliable screening tools practitioners with specialist knowledge of gaming and access to a multimodal system of intervention, including self-help, internet and in-person options that allow gamers to easily transition between types and intensity of support.
#Icd 10 code for pathological gambling professional
Some indicated problems could be addressed through self-help resources whereas others suggested in-person treatment with a health professional who had expertise in gaming. Participants had mixed views on how the negative consequences of problem gaming could be best addressed. Transcripts were analysed in NVivo using qualitative content analysis to systematically classify participant data into the themes informed by this framework. The interview protocol was guided by a health care access framework which investigated participants’ experiences and needs related to accessing professional support. Online interviews were conducted with 20 adults (90% male M age = 23y) currently seeking help for problem gaming. This study aimed to identify and describe the key components of a person-centred approach to interventions for problem gaming for individuals who voluntary seek assistance. Research on optimal health responses to problem gaming remains limited. ICD-10-CM F60.2 is grouped within Diagnostic Related Group(s) (MS-DRG v40.Problem gaming is reported by approximately 1–3% of the population and is associated with decreased health and wellbeing.
